By Ira J. Greenberg
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Extra info for FoED The Essential Guide To Processing For Flash Developers
When not explicitly set, Processing uses the JAVA2D renderer, a high quality, 2D renderer based on the Java 2D API. com/products/java-media/2D. 5-radius), 10); rotateX(random(TWO_PI)); rotateY(random(TWO_PI)); rotateZ(random(TWO_PI)); sphere(radius); popMatrix(); } break; Cases 7 and 8 introduce a bunch of new commands and concepts, including P3D, lights(), pushMatrix()/popMatrix(), translate(), rotateX()/rotateY()/rotateZ(), box(), and sphere(). I’ll discuss some of these in the next section on transformations.
Processing allows overloading of methods (including constructors), ActionScript does not. If you’re not familiar with overloading, it is the ability to use multiple methods by the same name, but with different signatures (number and type of parameters), in the same class. Processing doesn’t permit dynamic classes (as implemented in ActionScript), where instance properties can be dynamically added to individual objects. Processing, like ActionScript, permits overriding of inherited methods, but doesn’t use the “override” keyword.
34 PROCESSING PRIMER I: JUST THE BASICS Here are some examples: 01101010 | 01100110 --------------01101110 01101010 & 01100110 --------------01100010 01101010 ^ 01100110 --------------00001100 To learn more about the inner workings of bits, packed integers, and the operations performed on them, check out the math reference in Appendix B, in Processing: Creative Coding and Computational Art. A Primitive Sampler Next, I’ll review some of the concepts covered so far in the chapter and also showcase the set of Processing’s 2D and 3D primitives with a primitive sampler sketch.