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Extra info for 3ds Max 9 Essentials (Autodesk Training Courseware)
You’ll add a cylinder to use as a signpost to this scene. The User viewport shows the height more clearly Don't be concerned about the size of the object. You’ll adjust it with the Modify panel controls. You can make changes on the Create Panel; however, it’s recommended that you use the Modify panel to do so. 6. On the command panel, click the Modify tab. 2. Right-click in the Top viewport to make the viewport active. 3. Click the command panel > Create panel > Geometry button, and then click the Cylinder button.
If that does not exist, it uses that name. This process continues, producing a sequence of objects named Box01, Box02, Box03, and so on. Choosing a more descriptive naming convention for objects is the first step in good scene management. Object Naming Convention Typically, the naming of objects follows the established naming conventions in a particular workplace. Most naming conventions are based on the object and possibly how they are used. You may see names such as: • Car Body • Car Tire DF • Car Tire PR Unfortunately, through the current naming convention, you cannot tell which object is which.
Click the command panel > Create panel > Geometry button, and then click the Cylinder button. The Modify panel appears, showing the parameters of the selected object. 7. Drag the spinner next to the Height value up or down 4. In the Top viewport, click and drag the center and radius of the cylinder on top of the circular object. Make it slightly smaller than the existing object. until the height of the selected signpost matches the existing light post in the scene. Keep an eye on the Front viewport for reference.